ContentState
ContentState is an Immutable
Record
that represents the full state of:
- The entire contents of an editor: text, block and inline styles, and entity ranges.
- Two selection states of an editor: before and after the rendering of these contents.
The most common use for the ContentState object is via EditorState.getCurrentContent(),
which provides the ContentState currently being rendered in the editor.
An EditorState object maintains undo and redo stacks comprised of ContentState
objects.
Overview
Static Methods
- static createFromText(text: string): ContentState
- static createFromBlockArray(blocks: Array<ContentBlock>): ContentState
Methods
- getEntityMap()
- getBlockMap()
- getSelectionBefore()
- getSelectionAfter()
- getBlockForKey(key)
- getKeyBefore(key)
- getKeyAfter(key)
- getBlockBefore(key)
- getBlockAfter(key)
- getBlocksAsArray()
- getFirstBlock()
- getLastBlock()
- getPlainText(delimiter)
- getLastCreatedEntityKey()
- hasText()
- createEntity(...)
- getEntity(...)
- mergeEntityData(...)
- replaceEntityData(...)
- addEntity(...)
Properties
Use Immutable Map API to set properties.
Example
const editorState = EditorState.createEmpty();const contentState = editorState.getCurrentContent();const contentStateWithSelectionBefore = contentState.set('selectionBefore',SelectionState.createEmpty(contentState.getBlockForKey('1pu4d')),);
Static Methods
createFromText()
Generates a ContentState from a string, with a delimiter to split the string
into ContentBlock objects. If no delimiter is provided, '\n' is used.
createFromBlockArray()
Generates a ContentState from an array of ContentBlock objects. The default
selectionBefore and selectionAfter states have the cursor at the start of
the content.
Methods
getEntityMap()
Returns an object store containing all DraftEntity records that have been
created. In upcoming v0.11.0 the map returned will be an Immutable ordered map
of DraftEntity records.
In most cases, you should be able to use the convenience methods below to target
specific DraftEntity records or obtain information about the state of the
content.
getBlockMap()
Returns the full ordered map of ContentBlock objects representing the state
of an entire document.
In most cases, you should be able to use the convenience methods below to target
specific ContentBlock objects or obtain information about the state of the content.
getSelectionBefore()
Returns the SelectionState displayed in the editor before rendering blockMap.
When performing an undo action in the editor, the selectionBefore of the current
ContentState is used to place the selection range in the appropriate position.
getSelectionAfter()
Returns the SelectionState displayed in the editor after rendering blockMap.
When performing any action in the editor that leads to this blockMap being rendered,
the selection range will be placed in the selectionAfter position.
getBlockForKey()
Returns the ContentBlock corresponding to the given block key.
Example
getKeyBefore()
Returns the key before the specified key in blockMap, or null if this is the first key.
getKeyAfter()
Returns the key after the specified key in blockMap, or null if this is the last key.
getBlockBefore()
Returns the ContentBlock before the specified key in blockMap, or null if this is
the first key.
getBlockAfter()
Returns the ContentBlock after the specified key in blockMap, or null if this is the last key.
getBlocksAsArray()
Returns the values of blockMap as an array.
You generally won't need to use this method, since getBlockMap provides an OrderedMap that you should use for iteration.
getFirstBlock()
Returns the first ContentBlock.
getLastBlock()
Returns the last ContentBlock.
getPlainText()
Returns the full plaintext value of the contents, joined with a delimiter. If no
delimiter is specified, the line feed character (\u000A) is used.
getLastCreatedEntityKey()
Returns the string key that can be used to reference the most recently created
DraftEntity record. This is because entities are referenced by their string
key in ContentState. The string value should be used within CharacterMetadata
objects to track the entity for annotated characters.
hasText()
Returns whether the contents contain any text at all.
createEntity()
Returns ContentState record updated to include the newly created DraftEntity record in it's EntityMap. Call getLastCreatedEntityKey to get the key of the newly created DraftEntity record.
getEntity()
Returns the DraftEntityInstance for the specified key. Throws if no instance exists for that key.
mergeEntityData()
Since DraftEntityInstance objects are immutable, you cannot update an entity's metadata through typical mutative means.
The mergeData method allows you to apply updates to the specified entity.
replaceEntityData()
The replaceData method is similar to the mergeData method, except it will totally discard the existing data value for the instance and replace it with the specified newData.
addEntity()
In most cases, you will use contentState.createEntity(). This is a convenience method that you probably will not need in typical Draft usage.
The add function is useful in cases where the instances have already been created, and now need to be added to the Entity store. This may occur in cases where a vanilla JavaScript representation of a ContentState is being revived for editing.
Properties
Use Immutable Map API to set properties.
blockMap
See getBlockMap().
selectionBefore
See getSelectionBefore().
selectionAfter
See getSelectionAfter().