CharacterMetadata
CharacterMetadata
is an Immutable
Record
that represents inline style and entity information for a single character.
CharacterMetadata
objects are aggressively pooled and shared. If two characters
have the same inline style and entity, they are represented with the same
CharacterMetadata
object. We therefore need only as many objects as combinations
of utilized inline style sets with entity keys, keeping our memory footprint
small even as the contents grow in size and complexity.
To that end, you should create or apply changes to CharacterMetadata
objects
via the provided set of static methods, which will ensure that pooling is utilized.
Most Draft use cases are unlikely to use these static methods, since most common edit operations are already implemented and available via utility modules. The getter methods, however, may come in handy at render time.
See the API reference on
ContentBlock
for information on how CharacterMetadata
is used within ContentBlock
.
Overview
Static Methods
- static create(...): CharacterMetadata
- static applyStyle(...): CharacterMetadata
- static removeStyle(...): CharacterMetadata
- static applyEntity(...): CharacterMetadata
Methods
Static Methods
Under the hood, these methods will utilize pooling to return a matching object, or return a new object if none exists.
create()
Generates a CharacterMetadata
object from the provided configuration. This
function should be used in lieu of a constructor.
The configuration will be used to check whether a pooled match for this
configuration already exists. If so, the pooled object will be returned.
Otherwise, a new CharacterMetadata
will be pooled for this configuration,
and returned.
applyStyle()
Apply an inline style to this CharacterMetadata
.
removeStyle()
Remove an inline style from this CharacterMetadata
.
applyEntity()
Apply an entity key -- or provide null
to remove an entity key -- on this
CharacterMetadata
.
Methods
getStyle()
Returns the DraftInlineStyle
for this character, an OrderedSet
of strings
that represents the inline style to apply for the character at render time.
hasStyle()
Returns whether this character has the specified style.
getEntity()
Returns the entity key (if any) for this character, as mapped to the global set of
entities tracked by the Entity
module.
By tracking a string key here, we can keep the corresponding metadata separate from the character representation.
If null, no entity is applied for this character.